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KURGAN SCOUTING PARTY
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MIDJUN – Chaos Warrior (Ex-Marauder) - 18 advances
Description: Midjun is a typical Kurgan group-leader who has gained his status though roughless acts. The Chaos gods have blessed him with a burning body one morning, and things have never been the same. Such a mutation has skyrocketed Midjun to new levels of evildom. Now he has been tasked to go behind enemy lines with his most trusted warriors and recover any information (and prisoners) that he can...
|
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
46 |
30 |
48 |
60 |
41 |
27 |
41 |
34
|
|
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
2 |
19 |
4 |
6 |
4 |
0 |
0 |
1
|
Skills: Animal Care, Command, Common Knowledge (Chaos Wastes), Consume Alcohol, Follow Trail, Intimidate, Navigation, Outdoor Survival, Perception +10%, Ride +10%, Search, Speak Language (Kurgan).
Talents: Hardy, Inured to Chaos, Orientation, Specialist Weapon Group (Two-Handed), Strike Mighty Blow, Strike to Injure, Unsettling, Very Resilient, Warrior Born.
Mutations: Burning body (page 34; Fear 3) – cannot carry non-metallic equipment… armour will not melt but cannot include leather.
Trappings: Dagger, Flail, Great Weapon, Hand Weapon, full plate minus leather (4 – all locations), Tattoos.
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REIKISTA – Scout (Ex-Outrider) - 12 advances
Description: Reikista has always been somewhat antisocial, even by Kurgan standards. He has prefered to stay on the edges of any waring groups his been associated with. Now he is usually known as a skilled scout...
|
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
43 |
45 |
31 |
43 |
43 |
41 |
36 |
21
|
|
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
1 |
14 |
3 |
4 |
4 |
0 |
0 |
0
|
Skills: Animal Care, Common Knowledge (Chaos Wastes), Follow Trail +10%, Navigation, Outdoor Survival +10%, Perception, Ride +10%, Search, Silent Move, Speak Language (Kurgan).
Talents: Coolheaded, Hardy, Inured to Chaos, Orientation, Specialist Weapon Group (Entangling), Very Resilient, Warrior Born.
Trappings: 10 Yards o’ Rope, Bow (10 arrows), Hand Weapon, Lasso, Leather Jack, mail Shirt, Net, Pouch (Dried Meat, Waterskin, Tent), Riding Horse with Saddle & Harness, Saddlebag, Shield.
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SWAIHRO – Marauder (Ex-Thug) - 12 advances
Description: Swaihro is Midjun's right-hand-man and essentially acts as his bodyguard. Having started at the bottom of Kurgan "society" he was able to pull himself up through shear strength-of-will and ruthless brutality. Swaihro has had a third leg sticking out of his stomack since birth, and even though it is fully functional, it cannot reach the ground when he is standing-up. This rather comical situation has resulted in Swaihro being at the recieving end of an almost endless slew of jokes; needless to say that the joker is usually promptly beaten to death...
|
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
48 |
25 |
47 |
48 |
44 |
25 |
49 |
24
|
|
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
2 |
14 |
4 |
4 |
4 |
0 |
0 |
0
|
Skills: Common Knowledge (Chaos Wastes), Consume Alcohol, Dodge Blow, Gamble, Intimidate, Outdoor Survival, Ride +10%, Secret Language (Thieves’ Tongue), Speak Language (Kurgan).
Talents: Cool Headed, Disarm, Hardy*, Inured to Chaos, Menacing, Orientation, Resistance to Poison, Strike to Stun, Very Resilient*, Warrior Born*, Wrestling.
Mutations: Extra Limb (right leg on stomach; Fear I).
Trappings: Hand Weapon, Horse with Saddle & Harness, Knuckle-dusters, Light Armour (Leather Jack), Medium armour (mail shirt and leather jerkin), Pouch (Dried Meat, Waterskin, Tent), Saddlebag.
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WILBAN – Marauder - starting career
Description: Wilban can be a very displeasing companion as he takes full advantage of his unsitely polyp affliction to drive away most strangers. It's not to say that he isn't a skilled warrior and such early signs of mutations are viewed as a blessing in Kurgan society...
|
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
45 |
30 |
31 |
39 |
40 |
29 |
29 |
19
|
|
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
1 |
15 |
3 |
3 |
4 |
0 |
1 |
0
|
Skills: Animal Care, Common Knowledge (Chaos Wastes), Consume Alcohol, Follow Trail, Navigation, Outdoor Survival, Perception, Ride +10%, Search, Speak Language (Kurgan).
Talents: Hardy, Inured to Chaos, Menacing, Orientation, Specialist Weapon Group (Cavalry), Strike to Injure, Very Resilient, Warrior Born.
Mutations: Polyps.
Trappings: 2 javelins, Demilance, Flail, Hand Weapon, Horse with Saddle & Harness, helmet, leather leggings, Leather Jack, Pouch (Dried Meat, Waterskin, Tent), Saddlebag, Shield, tattoos.
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SULJO – Marauder - starting career
Description: The youngest of the group, Suljo still has a long way to go to prove himself...
|
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
43 |
32 |
34 |
42 |
28 |
22 |
28 |
23
|
|
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
1 |
14 |
3 |
4 |
4 |
0 |
0 |
0
|
Skills: Animal Care, Common Knowledge (Chaos Wastes), Consume Alcohol, Follow Trail, Navigation, Outdoor Survival, Perception, Ride +10%, Search, Speak Language (Kurgan).
Talents: Hardy, Inured to Chaos, Orientation, Specialist Weapon Group (Flail), Strike to Injure, Very Resilient, Warrior Born.
Trappings: Dagger, Flail, Great weapon, Hand Weapon, Horse with Saddle & Harness, helmet, leather leggings, Leather Jack, Pouch (Dried Meat, Waterskin, Tent), Saddlebag, Shield, tattoos.
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