KURGAN SCOUTING PARTY

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MIDJUN – Chaos Warrior (Ex-Marauder) - 18 advances

Description: Midjun is a typical Kurgan group-leader who has gained his status though roughless acts. The Chaos gods have blessed him with a burning body one morning, and things have never been the same. Such a mutation has skyrocketed Midjun to new levels of evildom. Now he has been tasked to go behind enemy lines with his most trusted warriors and recover any information (and prisoners) that he can...

WS
BS
S
T
Ag
Int
WP
Fel
46
30
48
60
41
27
41
34
A
W
SB
TB
M
Mag
IP
FP
2
19
4
6
4
0
0
1


Skills: Animal Care, Command, Common Knowledge (Chaos Wastes), Consume Alcohol, Follow Trail, Intimidate, Navigation, Outdoor Survival, Perception +10%, Ride +10%, Search, Speak Language (Kurgan).

Talents: Hardy, Inured to Chaos, Orientation, Specialist Weapon Group (Two-Handed), Strike Mighty Blow, Strike to Injure, Unsettling, Very Resilient, Warrior Born.

Mutations: Burning body (page 34; Fear 3) – cannot carry non-metallic equipment… armour will not melt but cannot include leather.

Trappings: Dagger, Flail, Great Weapon, Hand Weapon, full plate minus leather (4 – all locations), Tattoos.

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REIKISTA – Scout (Ex-Outrider) - 12 advances

Description: Reikista has always been somewhat antisocial, even by Kurgan standards. He has prefered to stay on the edges of any waring groups his been associated with. Now he is usually known as a skilled scout...

WS
BS
S
T
Ag
Int
WP
Fel
43
45
31
43
43
41
36
21
A
W
SB
TB
M
Mag
IP
FP
1
14
3
4
4
0
0
0


Skills: Animal Care, Common Knowledge (Chaos Wastes), Follow Trail +10%, Navigation, Outdoor Survival +10%, Perception, Ride +10%, Search, Silent Move, Speak Language (Kurgan).

Talents: Coolheaded, Hardy, Inured to Chaos, Orientation, Specialist Weapon Group (Entangling), Very Resilient, Warrior Born.

Trappings: 10 Yards o’ Rope, Bow (10 arrows), Hand Weapon, Lasso, Leather Jack, mail Shirt, Net, Pouch (Dried Meat, Waterskin, Tent), Riding Horse with Saddle & Harness, Saddlebag, Shield.

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SWAIHRO – Marauder (Ex-Thug) - 12 advances

Description: Swaihro is Midjun's right-hand-man and essentially acts as his bodyguard. Having started at the bottom of Kurgan "society" he was able to pull himself up through shear strength-of-will and ruthless brutality. Swaihro has had a third leg sticking out of his stomack since birth, and even though it is fully functional, it cannot reach the ground when he is standing-up. This rather comical situation has resulted in Swaihro being at the recieving end of an almost endless slew of jokes; needless to say that the joker is usually promptly beaten to death...

WS
BS
S
T
Ag
Int
WP
Fel
48
25
47
48
44
25
49
24
A
W
SB
TB
M
Mag
IP
FP
2
14
4
4
4
0
0
0


Skills: Common Knowledge (Chaos Wastes), Consume Alcohol, Dodge Blow, Gamble, Intimidate, Outdoor Survival, Ride +10%, Secret Language (Thieves’ Tongue), Speak Language (Kurgan).

Talents: Cool Headed, Disarm, Hardy*, Inured to Chaos, Menacing, Orientation, Resistance to Poison, Strike to Stun, Very Resilient*, Warrior Born*, Wrestling.

Mutations: Extra Limb (right leg on stomach; Fear I).

Trappings: Hand Weapon, Horse with Saddle & Harness, Knuckle-dusters, Light Armour (Leather Jack), Medium armour (mail shirt and leather jerkin), Pouch (Dried Meat, Waterskin, Tent), Saddlebag.

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WILBAN – Marauder - starting career

Description: Wilban can be a very displeasing companion as he takes full advantage of his unsitely polyp affliction to drive away most strangers. It's not to say that he isn't a skilled warrior and such early signs of mutations are viewed as a blessing in Kurgan society...

WS
BS
S
T
Ag
Int
WP
Fel
45
30
31
39
40
29
29
19
A
W
SB
TB
M
Mag
IP
FP
1
15
3
3
4
0
1
0


Skills: Animal Care, Common Knowledge (Chaos Wastes), Consume Alcohol, Follow Trail, Navigation, Outdoor Survival, Perception, Ride +10%, Search, Speak Language (Kurgan).

Talents: Hardy, Inured to Chaos, Menacing, Orientation, Specialist Weapon Group (Cavalry), Strike to Injure, Very Resilient, Warrior Born.

Mutations: Polyps.

Trappings: 2 javelins, Demilance, Flail, Hand Weapon, Horse with Saddle & Harness, helmet, leather leggings, Leather Jack, Pouch (Dried Meat, Waterskin, Tent), Saddlebag, Shield, tattoos.

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SULJO – Marauder - starting career

Description: The youngest of the group, Suljo still has a long way to go to prove himself...

WS
BS
S
T
Ag
Int
WP
Fel
43
32
34
42
28
22
28
23
A
W
SB
TB
M
Mag
IP
FP
1
14
3
4
4
0
0
0


Skills: Animal Care, Common Knowledge (Chaos Wastes), Consume Alcohol, Follow Trail, Navigation, Outdoor Survival, Perception, Ride +10%, Search, Speak Language (Kurgan).

Talents: Hardy, Inured to Chaos, Orientation, Specialist Weapon Group (Flail), Strike to Injure, Very Resilient, Warrior Born.

Trappings: Dagger, Flail, Great weapon, Hand Weapon, Horse with Saddle & Harness, helmet, leather leggings, Leather Jack, Pouch (Dried Meat, Waterskin, Tent), Saddlebag, Shield, tattoos.