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 Necrarch Thrall
Description: Theudis was born in Bretonnia in the province of Couronne into a poor beer brewing familly. To supplement the families income he joined the local border militia force. During a training week-end he managed to offend a local noble who he called a "bloated idiot"; needless to say he had to run for his life. Theudis ended up in Imperial territory where he eeked out a pitiful existence in the forests, and occationally stealing from a nearby hamlet. One dark night he made an unfortunate accaintance with another local vagabond, a necrarch vampire! Theudis isn't really sure why the creature decided to spare his life and make him into its unholy companion, but he was never able to find out; a local mob assited by a vampire hunter hunted them down and eventually captured and burned his father-in-darkness and mentor. Ever since, the necrarch Theudis has been roaming from hamlet-to-hamlet, studying his dark master's grimoire. Theudis quickly realized that unlike most vampires he could stay out in the the daylight without ill effect, however his hideous cadaverous form prohibited him from any normal interaction with the living. Never-the-less he has made the untamed forests in northern Reikland his new home...
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WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
53 |
44 |
43 |
48 |
56 |
43 |
38 |
15
|
|
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
3 |
20 |
4 |
4 |
6 |
1 |
1 |
0
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Skills: Animal Care, Channeling, Common
Knowledge (Bretonnia), Common Knowledge (the Empire), Concealment, Dodge
Blow +10%, Drive, Gamble, Gossip, Outdoor Survival, Perception +10%,
Read/Write, Ride (Horse) +10%, Scale Sheer Surfaces, Search, Secret Signs
(Thief), Set Trap, Silent Move, Speak Arcane Language (Magick), Speak
Language (Breton), Speak Language (Reikspiel), Trade (Brewer).
Talents: Blood Gift (Blood Drain, Natural Necromancer,
Deathsight, Scent Blood), Dark Lore (Necromancy), Keen Senses, Natural
Weapons (Claws, Fangs), Night Vision, Petty Magic (Arcane), Rover,
Specialist Weapon Group (Two-Handed), Strike Mighty Blow, Strike to Stun,
Terrifying, Trick Riding, Undead.
Vampire's Curse: Blood
Curse, Daemonsroot & Witchbane, Fire, Ithilmar, No Reflection, Tears.
Grimoire: Drop (petty), Invigorating Vitae (Necromancy),
Marsh Lights (petty), Re-Animate (Necromancy), Sleep (petty), Sounds
(petty).
Trappings:
Special Rules: +10% on
Common Knowledge (Bretonnia-Couronne)
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